Sculpting Garrus’ Face

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In my last post, Garrus – Planning and Concept Sketches, I showed my concept for building the mask – the front/top head piece was going to be separate from the lower jaw, neck, and mandibles. This post will show how I started to build the support structure for the mask, as well as the sculpting process for the top of the head.

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Garrus – Planning and Concept Sketches

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I’ve seen many people create costumes based on him – and every last one of them has my utmost respect. He’s a difficult character to choose to build! Turian anatomy is close to that of humans, but there are distinctions that really do make all the difference.

Rewind to late 2012. A latecomer to the Mass Effect series, I had stormed my way through all three games and finished the last just before the release of the Extended Cut. I found myself completely fascinated with turians, and particularly, Shepard’s own squadmate, Garrus Vakarian.

Continue reading Garrus – Planning and Concept Sketches