Commission: Sad Grim Reaper Costume

Here's a wonderfully unique commission project I worked on. Local artist Annie Dunn from Chaos in Color asked me to help bring one of her pieces of artwork to life! The art is called "Teddy Bear and the Reaper", and it's hard not to fall in love with that sweet, sad skelly face.

My portions of the costume were the mask and the scythe. The mask was sculpted in oil-based clay, molded, cast in urethane resin, and painted with spray primer and acrylics. The scythe is made from two different types of foam, built around a solid core, and painted to look like wood and weathered metal. The top portion of the scythe, just below the blade, can be unscrewed to allow for easy transportation. More details about the scythe and how it was made can be found on the Reaper Scythe Prop page.

The beautifully crafted robe was done by Maise Designs.

Matted and canvas wrap prints of "Teddy Bear and the Reaper" are available over on Annie's website!

Original artwork and final costume, side-by-side!

Comparison between costume and original artwork

Sculpting the mask using Monster Clay and some premade resin pieces I created for the eyes:

Reaper mask sculpture in progress Reaper mask sculpture in progress Reaper mask sculpture in progress

Reaper mask sculpture in progress Reaper mask sculpture in progress Reaper mask sculpture in progress

Molding the mask in Rebound 25 silicone rubber:

Reaper mask mold in progress Reaper mask mold in progress

Cast mask in Smooth-Cast 65d urethane resin test fitting and final paint job:

Reaper mask unpainted test fit Reaper mask unpainted test fit Reaper mask, painted Reaper mask, painted

The finished scythe prop; more pictures and construction details can be found on the Reaper Scythe Prop page.

Reaper scythe, close-up


Categories: Commissions (Not currently open), Costuming, Masks and Props
Tags: Annie Dunn, Chaos in Color, commission, cosplay, costume, grim reaper, mask, sad, sculpting, scythe, skeleton, skull, teddy bear, wip, work in progress
Live Date: 3/23/2014 | Last Modified: 3/23/2014