Sarrah Wilkinson - 4/8/2022
Just a quick update today! I'm up to just over 100 pieces in my low poly modular dungeon asset project, so I've started getting the pieces set up inside of the Unity game engine. This is a relatively simple - if time consuming! - process, as each piece must be exported from Blender as an FBX file with the correct settings, imported to Unity, checked for errors and correct orientation, get the material set up, and finally, make a reusable prefab that can be repeated throughout a scene.
Here, you can see the set of walls, floors, ceilings, doors, stairs, and other various structural building parts, all set up in Unity and ready to go. Getting there!
Tags: 3d modeling, blender, ceiling, door, doorway, dungeon, floor, game, game assets, game dev, game development, indie, low poly, modular, stairs, Unity, wall
Created: 4/6/2022 |
Sarrah Wilkinson - 3/29/2022
When making a whole bunch of assets, it seems the best way to do it is:
- Brainstorm a list of everything that might be in a dungeon
- Make a piece
- Repeat Step 2 a LOT
I'm up to a count of 62 pieces now, so I figured it was time to show a few off! Here, you can see the featured treasure chest, as well as a nice raised plinth to draw attention to it. Books might not be the most common dungeon feature, but hidden arcane libraries certainly are! Add in a few weapons and light sources, as well as just a hint of what one of the roof pieces look like, and you've got some fun progress.
The nice thing with a set like this is that it can be used with and without roof pieces. You can make a first person adventure from the character's point of view, or an isometric third person camera that looks down from above. A modular set like this works great for either style.
Once I begin moving pieces into Unity, the scenes will really come alive. The set will include some particle effects for things like candle flames and torches, as well as some other fun treats. Additionally, I'll set up point lights for any light source so said candles and torches will also give off a flickering glow to add to the ambiance.
I want to make sure there's a nice variety of decorations with which to fill up a video game dungeon! Three sizes of chests give a sense of how important their contents might be. Here, you can also see a set of pots and jugs, some with removable lids, that you can either use as another spot to hide treasure - or just as a decorative background item.
Here are the same pieces in wireframe, so you can get an idea how they're put together. This set utilizes a single texture - a color atlas - for every piece, to keep draw calls to a minimum. It also means you can change out the texture and instantly give the whole dungeon a completely different look! (In other words, the walls don't have to be purple - I just like them that way as an example.)
That's all for now. I'll share more soon!
Tags: 3d modeling, blender, dungeon, game, game assets, game dev, game development, indie, low poly, modular, pots, treasure chest, Unity
Created: 3/26/2022 |
Sarrah Wilkinson - 3/8/2022
To get in some solid Blender practice and stretch my creative legs a bit, I'm working on a low poly asset pack, specifically a set of modular dungeon pieces for the Unity game engine.
So, what is an asset pack? Well, it's a collection of ready-made parts that game developers can use to put together scenes and levels for their game. They can be used for prototyping or as a finished product, and make it quick and easy to put together a great looking dungeon without having to create all the pieces first! In this case, I'm working on a set of 3D assets in the modeling program, Blender. My plan for the finished pack is over 200 separate models, including some animated pieces and special effects, all set up in Unity and ready to go.
Low poly can really mean one of two things. In one sense, it just refers to the poly count of the 3d model. A cube, for example, has 6 faces - hence, 6 polygons, or polys - but a complicated digital sculpture like a boss monster might have tens of thousands of polys! (In fact, while you're sculpting, the number may even be in the millions, but that gets reduced for use in a game engine. Neat stuff!)
In the second sense, low poly is also a type of style. A deliberately low poly styled scene has a cartoonish look, and often the individual faces of the models are visible, rather than shaded smooth. This can make it look blocky, quirky, and heavily stylized. That's exactly what I'm going for here!
Above, you can see a few example pieces I've been working on: walls, pillars, a dungeon cell door, a wall with an inset alcove, furniture, and decorative items like the bottle and key.
Here in this exploded view, you can see what I mean by modular. Each piece is sectioned off so they can be fit together in virtually any configuration, just like Lego bricks! The walls and floors are also set up to be tileable, so there's no interruption between one piece and the next. The wall with the archway can be fitted with multiple types of doors, not just the cell door shown.
I look forward to showing more as this project goes on!
Tags: 3d modeling, blender, chair, dungeon, game, game assets, game dev, game development, indie, key, low poly, modular, pillars, prison, screenshot, Unity, wall
Created: 3/8/2022 |